oneandonly: (Starin' out dat window.)
Jill Valentine ([personal profile] oneandonly) wrote2012-09-13 02:56 pm
Entry tags:

You wanna change the world;


player.
NAME/HANDLE: Dha
PERSONAL JOURNAL: [personal profile] inagalaxyfarfaraway
ARE YOU 16 OR OVER?: Yes, very much so.
CONTACT: blackwaterkeeponrolling@gmail.com (email), rarimmadinosaur (plurk)
OTHER CHARACTERS: N/A


character.
CHARACTER NAME: Jill Valentine
SERIES: Resident Evil (RE universe wiki info and Jill wiki info)
CANON POINT: Resident Evil Revelations: mid Episode 8 (while she and Parker are swimming through the undercarriage of the Queen Zenobia)
AGE: 29
APPEARANCE:Image of her in RE:5 (because RE: Revelations messed her face up :c)

PREVIOUS GAME HISTORY: N/A

PERSONALITY: Above all, Jill is determined and strong-willed, believing deeply in a sense of justice that motivates her drive against Umbrella. She’s not the type to stand by while a bully kicks kids around the playground, no matter how metaphorical the playground. It doesn’t matter if it takes force, putting herself in danger, plunging through hordes of pissed off superhumans, she will get the job done. Sure, she won’t do this for every little thing, but if the cause is important enough, whether or not she has a personal connection, she will push for it and push others. For example, in RE5, when Chris clearly would rather make sure she’s okay and leave the world to burn in the process, she pushes him (both verbally and physically) to go do the right thing. No matter how steep the odds, no matter how much he might want to just take a break, Jill knows that he has to stop Wesker from COMPLETE GLOBAL SATURATIONNNN infecting the world with Uroboros. It’s not martyrdom, as she’s not doing it for the attention, but a genuine desire to make sure the needs of the world come first before any selfish desires. She won’t leave a man behind on a mission, but she very much understands that there’s a much bigger world out there full of people who also have those they care about.

That said, Jill changes from a people-driven individual to an ideal-driven person. Since her expansion past just Umbrella, she's shown to see the big picture before details. As in the given example, she’s very conscious of the fact that the world could literally end if Chris doesn’t get to Wesker’s tanker and stop him. No matter what else is going on, no matter the fact that she hasn’t seen her best friend and partner that she sacrificed herself for in three years (and this happens in Revelations too; split-ups and reunions are a big thing in RE). She doesn’t deal with her guilt there, she shoves it under and keeps going for the sake of the mission. There’s always going to be a time and a place for everything, and Jill is a firm believer in that, especially as she grows older; the battlefield is not the place to let emotions interfere with teamwork or other essential facets to succeeding. This doesn’t mean she’ll throw someone under the bus if they’re flagging, or hate on someone who isn’t contributing quite as much to the team. She understands that there are individual needs among a diverse group of personalities, but most of the time there’s not much room to coddle said personalities. Instead, she focuses in on strengths of the individuals around her and pushes them to do their best.

Despite odds she’s faced, creatures big and small, Jill remains altogether unintimidated and well-mannered. She doesn’t let others, regardless of strength or skill or appearance, push her around. In the first couple games, she’s easily scared, but this changes by the third game as she becomes more and more experienced with zombies and the like. She’s level-headed in the face of Nemesis, guiding her and Carlos through Raccoon City with relative ease. This only continues through Revelations and Resident Evil 5. She's more likely to be scared or disturbed by the loss of someone close to her by natural causes than a stranger by unnatural. On the same token, she's no longer the type to be scared about shooting a zombie in the head, regardless of how human or inhuman they appear.

Orders on the battlefield or from a command structure are different. As mentioned a couple times, she easily sees the big picture and is a big believer of teamwork. There’s going to be people smarter than her in the world and she knows that. She doesn’t let it intimidate her or scare her, but on the same token, she’s not about to brag about knowing all the things ever. In fact, she often defers to those with greater expertise, even if they're less experienced with the situation. Such as in Revelations, when Chris explains that he knows where the lab on the Queen Zenobia is, despite not having been on the ship for 6+ hours (he'd briefly gone through the Queen Zenobia's sister ship the Queen Samarimas), she trusts his word and doesn't argue about the fact that she's been on this sinking ship far longer and knows the condition of it better. If she has an idea, she's not going to hide it or shyly refuse to say it, but she isn't going to shove it in the face of someone with a better idea or push that it's her way or the highway.

Continuing on that line, Jill has never been a show-off. Her clothing choices (note that Jill did not choose her battlesuit, Wesker did) are practical but still feminine. She's ready to be rough and tumble at any moment and no job is too dirty. Reaching her bare hand into unknown slimy people-goop? No problem. Examining a dead zombie-whale-blob? Scanning right now. She's also usually incredibly prepared for situations she goes into, but again doesn't show that off. It's not meant to be a chance for her to gloat about how right she is that x event came down the road, the preparation's meant to keep people, including herself, alive. If she's caught off guard or isn't as prepared as she should be, Jill easily improvises and adapts to the situation without a fuss. Setback after setback won't keep her from achieving her mission, even if it means thinking of a far different approach than she initially thought. Despite her deeply professional nature, Jill also does have a sense of humor that she occasionally whips out. During a particularly intense situation, she might shout 'not now!' but if they're not about to die, she does make the occasional quip and easily responds to humor on the job.

Upon being in a horror-filled ship again in exitvoid, Jill honestly won't be too surprised. Maybe a little startled to see people and not B.O.W.s, but altogether not skeptical. She's seen, experienced, and believed in things that most people would think impossible. At this point, she's got a pretty open mind when it comes to the weird. She'll definitely feel guilt for having not seen Chris's mission to its end, or being able to help him in some greater way, but she'll also be dealing with having not quite escaped a sinking ship. Honestly, she'd be more rattled to see anyone not Parker, Chris, or Jessica on the ship, considering she thinks she's on the Queen Zenobia, which is pretty fucking abandoned at this point.

ABILITIES:
As mentioned briefly in the setting section, Jill has a military background which tends to get changed from game to game because CAPCOM can’t make up its mind. Regardless of which variant, Jill comes to the table with a lot of experience with a lot of different weaponry and skills. In canon, we see her use handguns/pistols, magnums, long and short-distance rifles, machine guns, knives, RPGs/bazookas, and even hand-to-hand. She's a practical fighter and while she might lose points for appearance, it also means she's not going to waste time on a technique/weapon that doesn't work (even if it looks super cool). On top of her military experience, Jill is known in STARS (and the RPD) as the "master of unlocking," in that she's the best lockpick in STARS. We see her pick plenty of physical/oldschool locks, but in Revelations, we see that she also can deal with electronic/digital locks. Anything more than that though, it'll take her a bit to think around.

So, with being both physically and mentally strong, Jill works well both on and off teams. She has no problems playing second fiddle to anyone and that distinct lack of an ego makes her a great asset to any team. That said, she's proven that she can work independently or in a pair very easily as well.

And she can play the piano very well. In the heat of a crazy situation.

POSSESSIONS:
B.O.W. decoys, handgun (w/ limited ammo), rifle (w/ limited ammo), wetsuit, radio/comm, a shitload of keys (trident, etc lmfao)


samples.
JOURNAL ENTRY SAMPLE: (Note: This is recycled and from a later timepoint, but Jill's personality doesn't change much between RE: Revelations and RE5)
[Jill sits at her console for a few moments before turning it on. The wounds on her chest are bandaged and the battlesuit off and hidden away where she doesn't have to sees it. So, instead she'd dressed in a traditional Tangzhuang, the lightly colored collar visible as she speaks.]

My name is Jill Valentine, I'm with the BSAA--- I'm looking for my partner, Chris Redfield. Or Josh Stone, also BSAA. I... maybe they came with me. [She pauses, considering that that would mean that they too were between life and death. No. That would be worse. Taking another moment, Jill breathes, composes herself and offers,]

I guess I didn't think the afterlife would be so bright and cheerful. Sure is a good way to throw off the bad vibes.

THIRD-PERSON SAMPLE:
(As before, this is recycled/different canonpoint.)
Jill's bones ached, weighed her down in ways she'd never felt before. A zombie apocalypse or swimming through a sinking ship didn't bring this kind of exhaustion, and she'd survived both. The borderline pain now settled down into her joints throbbed with a different feel, cumbersome instead of energy peeling away from her muscles. She didn't give herself the chance to sit and focus on it long, though, as she rose to her feet with a slight grimace. Chris. She needed to find Chris. He had to stop Uroboros; that was more important than her fatigue. Rest would come later, it had to come later.

"Chris," her voice is a little more than a panting sound as she glances around, trying to find any sign of her partner.

A shadow moved in front of the door, illuminated by the light outside. It might not exactly be friendly, but there was a good chance not every person here was a hostile. She limped to the door, her insticts not throwing up the alarms quite yet. Conversation, she could hear conversation; now that's more like it. People who could talk was at least a start in the right direction. The less she saw of the mindless majinis, the better (and she'd seen her fill already, infected enough herself already). A sting of guilt stabbed deep into her chest, threatening to steal her breath away. How many lives had she taken while unable to fight back? Too many. Sheva had already given her forgiveness and Chris would always forgive her for any mistake, but Jill found that she couldn't forgive herself. Not yet.

"Chris." His name rose with Jill's breath as she pressed the door open.

For a moment she thought she saw him, his face turning toward her, but then she felt her world spin again as the floor rose up to embrace her.